[AJUD]Pelo AMor de deus deus
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[AJUD]Pelo AMor de deus deus
Gente me Ajuda quando eu vo compilar o server no VB6 para as trans nao vai da isso
ERROR
dai sublinha a palavra Case "tssj" o que eu faço?
ERROR
dai sublinha a palavra Case "tssj" o que eu faço?
Kakarotto 1Banido- Mensagens : 139
Re: [AJUD]Pelo AMor de deus deus
Man aki tbm tava esse msm erro mais ai eu consegui arrumar mais nao me lembro rsrs malz
srloks- Membro Sênior
- Mensagens : 395
Re: [AJUD]Pelo AMor de deus deus
É simples, deve ser porque já tem outro codigo com esse comando. Tente alterar o comando ou até mesmo se for sistema de transformação por comando , coloque no Main/Principalme .
Boa Sorte ;D
Boa Sorte ;D
Gяiммjσw'- Membro Junior
- Mensagens : 70
Re: [AJUD]Pelo AMor de deus deus
mais e no vb tirpoh fiz tudo sertinho no servidor dai aparece a linha do error em Case "tssj"
Kakarotto 1Banido- Mensagens : 139
Re: [AJUD]Pelo AMor de deus deus
tenta adicionar um end if no final da case, se existi-se um código igual a esse iria dar outro erro.
Atenciosamente,
Pablo
Atenciosamente,
Pablo
Pablo- Moderador Global
- Mensagens : 1371
Re: [AJUD]Pelo AMor de deus deus
ééh siga o papo do Pablo esse que éra o meu erro ^^'
srloks- Membro Sênior
- Mensagens : 395
Re: [AJUD]Pelo AMor de deus deus
- Spoiler:
- Case "tnormal"
If GetPlayerClass(Index) = 1 Then
If GetPlayerSprite(Index) = 1 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 2 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 3 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 4 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 4)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 4)
ElseIf GetPlayerSprite(Index) = 5 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 1)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerSprite(Index) = 13 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 15 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 16 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 12)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerSprite(Index) = 52 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 53 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 54 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 51)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerSprite(Index) = 40 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 37 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 38 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 39)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerSprite(Index) = 45 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 46 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 47 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 44)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerSprite(Index) = 56 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 57 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 263 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerSprite(Index) = 66 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 67 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 68 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerSprite(Index) = 112 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 113 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 114 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerSprite(Index) = 144 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 145 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 146 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerSprite(Index) = 170 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 179 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 348 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
Call SavePlayer(Index)
Exit Sub
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerSprite(Index) = 215 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 301 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 339 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Case "tssj"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 1 Then
Call SetPlayerSprite(Index, 2)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
End If
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 12 Then
Call SetPlayerSprite(Index, 13)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou no vegeta Ssj!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 51 Then
Call SetPlayerSprite(Index, 52)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 39 Then
Call SetPlayerSprite(Index, 40)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 44 Then
Call SetPlayerSprite(Index, 45)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 55 Then
Call SetPlayerSprite(Index, 56)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 66 Then
Call SetPlayerSprite(Index, 68)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou no Super Picollo !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 112 Then
Call SetPlayerSprite(Index, 113)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou no Freeza Forma 1 !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 144 Then
Call SetPlayerSprite(Index, 146)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 170 Then
Call SetPlayerSprite(Index, 179)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou no Majin Boo Magrelo !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 250 Then
If GetPlayerSprite(Index) = 215 Then
Call SetPlayerSprite(Index, 301)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 2)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 25)
Call PlayerMsg(Index, "Você se transformou no Super Cell !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj2"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 1 Then
Call SetPlayerSprite(Index, 3)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 50)
Call PlayerMsg(Index, "Você se transformouno SUpoer Sayajin 2!", BrightBlue)
Call SendPlayerData(Index)
End If
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 12 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 15)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformou Majin vegeta!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 51 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 53)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 2!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 39 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 37)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 2!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 44 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 46)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformou no trunks Adulto!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 55 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 57)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 68 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 98)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformouno kami Sama!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 113 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 114)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformouno Freeza Forma 2!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 146 Then
If GetPlayerAccess(Index) >= 1 Then
Call SetPlayerSprite(Index, 147)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformouno baby Forma 3!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 179 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 348)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformouno baby Forma 3!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 301 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 339)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 3)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 105)
Call PlayerMsg(Index, "Você se transformouno baby Forma 3!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
Else
Exit Sub
End If
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj3"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 1 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 4)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 4)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 4)
Call SetPlayerMP(Index, GetPlayerMP(Index) * 4)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 3!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 12 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 16)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 4!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 51 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 54)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 4!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 39 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 38)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 4!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 44 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 47)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Trunks Adulto SSJ", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 55 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 263)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 98 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 357)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 114 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 115)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Frreza Forma 4!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 146 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 168)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Baby macaco!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 348 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 302)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou Majin Boo Absorvdo Gohan!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 750 Then
If GetPlayerSprite(Index) = 339 Then
If GetPlayerAccess(Index) >= 0 Then
Call SetPlayerSprite(Index, 338)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Sayajin 4", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj4"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 1 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 5)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 4!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
If GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 302 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 159)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Kid Boo !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
If GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 338 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 337)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Cell Perfect Forma!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Call SavePlayer(Index)
Exit Sub
Kakarotto 1Banido- Mensagens : 139
Re: [AJUD]Pelo AMor de deus deus
Bom apenas avisei msn que quando der eu ajudo, e você já queria na mesma hora, eu não sou um Goku da vida para fazer coisas em segundos.
Aprenda a respeitar meu tempo, pois ele não serve apenas para ajuda de todo mundo, tenho meus deveres e responsabilidades.
Sobre a correção
Na parte da Case "TNORMAL"
Mude ela toda para
Caso não funcionar irei rever o código e ver onde eu perdi de vista a fonte.
Atenciosamente,
Pablo
Aprenda a respeitar meu tempo, pois ele não serve apenas para ajuda de todo mundo, tenho meus deveres e responsabilidades.
Sobre a correção
Na parte da Case "TNORMAL"
Mude ela toda para
- Código:
Case "tnormal"
If GetPlayerClass(Index) = 1 Then
If GetPlayerSprite(Index) = 1 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 2 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 3 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 4 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 4)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 4)
ElseIf GetPlayerSprite(Index) = 5 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 1)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerSprite(Index) = 13 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 15 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 16 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 12)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerSprite(Index) = 52 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 53 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 54 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 51)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerSprite(Index) = 40 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 37 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 38 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 39)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerSprite(Index) = 45 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 46 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 47 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 44)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerSprite(Index) = 56 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 57 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 263 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerSprite(Index) = 66 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 67 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 68 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerSprite(Index) = 112 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 113 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 114 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerSprite(Index) = 144 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 145 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 146 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerSprite(Index) = 170 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 179 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 348 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 55)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
Call SavePlayer(Index)
Exit Sub
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerSprite(Index) = 215 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 2)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 2)
ElseIf GetPlayerSprite(Index) = 301 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 3)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 3)
ElseIf GetPlayerSprite(Index) = 339 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) / 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) / 6)
End If
Call SetPlayerSprite(Index, 1)
Call PlayerMsg(Index, "Você voltou ao normal!", BrightBlue)
Call BattleMsg(Index, "Normal!", Yellow, 0)
Call SendPlayerData(Index)
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Caso não funcionar irei rever o código e ver onde eu perdi de vista a fonte.
Atenciosamente,
Pablo
Pablo- Moderador Global
- Mensagens : 1371
Re: [AJUD]Pelo AMor de deus deus
vlw^^ mais um por que deu serto o "tnormal"
agora da erro aqui
em cima da updatetrade inv e a Case"tssj"
entaun olha
agora da erro aqui
- Código:
Case "updatetradeinv"
em cima da updatetrade inv e a Case"tssj"
entaun olha
- Código:
Case "tssj4"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 1 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 5)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou!", BrightBlue)
Call BattleMsg(Index, "Super Saiyajin 4!", Yellow, 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
If GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 302 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 159)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Kid Boo !", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
If GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 900 Then
If GetPlayerSprite(Index) = 338 Then
If GetPlayerAccess(Index) >= 2 Then
Call SetPlayerSprite(Index, 337)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) * 6)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) * 6)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 200)
Call PlayerMsg(Index, "Você se transformou no Cell Perfect Forma!", BrightBlue)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Kakarotto 1Banido- Mensagens : 139
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