[PEDIDO]Trans Foto
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MMORPG Brasil :: OPEN SOURCE ENGINES :: Outras Engines :: Elysium :: Suporte e Pedidos :: Assuntos resolvidos
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[PEDIDO]Trans Foto
oi pessoal preciso de ajuda pra fazer trans foto pra EEB o tutorial do lenda so tem pra 2 classes e eu precso pra pelomenos 14 se alguem puder ajudar postando o codigo do pra ajudar agradeço +CRED. to quebrandoacabeça ja .
Ryo- Membro Sênior
- Mensagens : 308
Re: [PEDIDO]Trans Foto
da proxima vez procura que vc acha tá ai:
http://www.mmorpgbr.com/t755-all-transformacao-por-imagem
É meu Fan? Gosta de Min? Então use:
OBS:
http://www.mmorpgbr.com/t755-all-transformacao-por-imagem
É meu Fan? Gosta de Min? Então use:
OBS:
KooringaBanido- Mensagens : 1361
Re: [PEDIDO]Trans Foto
so to querendo ajuda eu ja vi esse tuto e nao consigo fazer pra mais classes
Ryo- Membro Sênior
- Mensagens : 308
Re: [PEDIDO]Trans Foto
pra fazer por mais classe creio que so precisa repetir oq fez mudandos alguns aspections , como imagem da trans , Sprinte , nome ...
Re: [PEDIDO]Trans Foto
ai da erro
Voce foi kickado por Paclet FLoodind (TSSJ)
Voce foi kickado por Paclet FLoodind (TSSJ)
Ryo- Membro Sênior
- Mensagens : 308
Re: [PEDIDO]Trans Foto
Bom, vou por o que é necessário mudar, o resto você faz igual no TUTORIAL do Lendário. só edite conforme o seu jogo:
Client~Side
Procure por
A Baixo Adicione:
Client~Side
Procure por
- Código:
If Parse(0) = "itembreak" Then
ItemDur(Val(Parse(1))).Item = Val(Parse(2))
ItemDur(Val(Parse(1))).Dur = Val(Parse(3))
ItemDur(Val(Parse(1))).done = 1
Exit Sub
End If
A Baixo Adicione:
- Código:
' :::::::::::::::::::::::
' :: Class Pic request ::
' :::::::::::::::::::::::
If Parse(0) = "classpic" Then
If GetPlayerClass(MyIndex) = 1 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Goku\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Goku\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Goku\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Goku\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Goku\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 2 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Vegeta\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Vegeta\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Vegeta\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Vegeta\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Vegeta\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 3 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Brolly\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Brolly\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Brolly\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Brolly\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Brolly\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 4 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Teen Gohan\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Teen Gohan\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Teen Gohan\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Teen Gohan\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Teen Gohan\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 5 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Adult Gohan\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Adult Gohan\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Adult Gohan\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Adult Gohan\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Adult Gohan\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 6 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Majin Boo\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Majin Boo\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Majin Boo\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Majin Boo\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Majin Boo\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 7 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Freeza\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Freeza\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Freeza\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Freeza\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Freeza\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 8 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Namekuseijin\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Namekuseijin\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Namekuseijin\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Namekuseijin\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Namekuseijin\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 9 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Trunks\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Trunks\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Trunks\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Trunks\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Trunks\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 10 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Cell\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Cell\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Cell\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Cell\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Cell\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 11 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Baby\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Baby\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Baby\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Baby\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Baby\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 12 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gogeta\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gogeta\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gogeta\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gogeta\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gogeta\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 13 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gotenks\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gotenks\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gotenks\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gotenks\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\Gotenks\4.jpg")
ElseIf GetPlayerClass(MyIndex) = 14 Then
frmMirage.picTrans0.Picture = LoadPicture(App.Path & "\GFX\Fotos\tupiguarani\0.jpg")
frmMirage.picTrans1.Picture = LoadPicture(App.Path & "\GFX\Fotos\tupiguarani\1.jpg")
frmMirage.picTrans2.Picture = LoadPicture(App.Path & "\GFX\Fotos\tupiguarani\2.jpg")
frmMirage.picTrans3.Picture = LoadPicture(App.Path & "\GFX\Fotos\tupiguarani\3.jpg")
frmMirage.picTrans4.Picture = LoadPicture(App.Path & "\GFX\Fotos\tupiguarani\4.jpg")
Else
frmMirage.picTrans0.Visible = False
frmMirage.picTrans1.Visible = False
frmMirage.picTrans2.Visible = False
frmMirage.picTrans3.Visible = False
frmMirage.picTrans4.Visible = False
End If
End If
End Sub
thebrolly- Novato
- Mensagens : 13
Re: [PEDIDO]Trans Foto
Server~Side
Procure Por:
A baixo Adicione:
Procure Por:
- Código:
Case "dtrade"
N = Player(Index).TradePlayer
' Check if anyone trade with player
If N < 1 Then
Call PlayerMsg(Index, "Ninguém pediu para negociar com você.", Pink)
Exit Sub
End If
Call PlayerMsg(Index, "O pedido de negociação foi rejeitado.", Pink)
Call PlayerMsg(N, GetPlayerName(Index) & " rejeitou seu pedido de negociação.", Pink)
Player(Index).TradePlayer = 0
Player(Index).InTrade = 0
Player(N).TradePlayer = 0
Player(N).InTrade = 0
Exit Sub
A baixo Adicione:
- Código:
Case "tnormal"
If GetPlayerClass(Index) = 1 Then
If GetPlayerSprite(Index) = 276 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 266 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 280 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 277 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 275 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 276)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerSprite(Index) = 326 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 327 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 328 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 329 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 330 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 326)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerSprite(Index) = 267 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 268 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 379 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 269 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 270 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 267)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerSprite(Index) = 285 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 286 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 287 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 288 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 336 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 285)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerSprite(Index) = 272 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 294 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 273 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 274 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 336 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 272)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerSprite(Index) = 369 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 370 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 371 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 372 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 373 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 369)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerSprite(Index) = 354 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 355 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 356 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 357 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 359 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 354)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerSprite(Index) = 348 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 349 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 350 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 351 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 352 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 348)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerSprite(Index) = 343 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 344 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 345 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 346 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 347 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 343)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerSprite(Index) = 363 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 364 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 365 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 368 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 366 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 363)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerSprite(Index) = 374 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 376 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 378 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 377 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 301 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 374)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 12 Then
If GetPlayerSprite(Index) = 335 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 331 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 383 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 380 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 381 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 335)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 13 Then
If GetPlayerSprite(Index) = 337 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 338 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 384 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 339 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 382 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 337)
Call SendPlayerData(Index)
ElseIf GetPlayerClass(Index) = 14 Then
If GetPlayerSprite(Index) = 326 Then
Exit Sub
ElseIf GetPlayerSprite(Index) = 327 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 328 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 329 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
ElseIf GetPlayerSprite(Index) = 330 Then
Call SetPlayerstr(Index, GetPlayerstr(Index) / 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) / 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) - 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) - 0)
End If
Call SetPlayerSprite(Index, 326)
Call SendPlayerData(Index)
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 276 Then
Call SetPlayerSprite(Index, 266)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 326 Then
Call SetPlayerSprite(Index, 327)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 267 Then
Call SetPlayerSprite(Index, 268)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 285 Then
Call SetPlayerSprite(Index, 286)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 272 Then
Call SetPlayerSprite(Index, 294)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 369 Then
Call SetPlayerSprite(Index, 370)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 354 Then
Call SetPlayerSprite(Index, 355)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 378 Then
Call SetPlayerSprite(Index, 379)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 343 Then
Call SetPlayerSprite(Index, 344)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 363 Then
Call SetPlayerSprite(Index, 364)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 374 Then
Call SetPlayerSprite(Index, 376)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 12 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 335 Then
Call SetPlayerSprite(Index, 331)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 13 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 338)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 14 Then
If GetPlayerLevel(Index) >= 50 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 338)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 2)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 2)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não level para se transformar!", BrightBlue)
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
thebrolly- Novato
- Mensagens : 13
Re: [PEDIDO]Trans Foto
Continuação
Se não der certo avise!
Créditos:
Lendário - Por Postar o Sistema
A mim - por aumentar as Classes!
Desculpem o Flood, é que não cabeu em 1 mensagem só!
- Código:
Case "tssj2"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 276 Then
Call SetPlayerSprite(Index, 280)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 326 Then
Call SetPlayerSprite(Index, 328)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 267 Then
Call SetPlayerSprite(Index, 379)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 285 Then
Call SetPlayerSprite(Index, 287)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 272 Then
Call SetPlayerSprite(Index, 273)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 369 Then
Call SetPlayerSprite(Index, 371)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 354 Then
Call SetPlayerSprite(Index, 356)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 348 Then
Call SetPlayerSprite(Index, 350)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 343 Then
Call SetPlayerSprite(Index, 345)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 363 Then
Call SetPlayerSprite(Index, 365)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 374 Then
Call SetPlayerSprite(Index, 378)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 12 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 335 Then
Call SetPlayerSprite(Index, 383)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 13 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 384)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 14 Then
If GetPlayerLevel(Index) >= 125 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 384)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 3)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 3)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem level para se transformar!", BrightBlue)
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj3"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 276 Then
Call SetPlayerSprite(Index, 277)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 326 Then
Call SetPlayerSprite(Index, 329)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 267 Then
Call SetPlayerSprite(Index, 269)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 285 Then
Call SetPlayerSprite(Index, 288)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 272 Then
Call SetPlayerSprite(Index, 274)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 369 Then
Call SetPlayerSprite(Index, 372)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 354 Then
Call SetPlayerSprite(Index, 357)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 348 Then
Call SetPlayerSprite(Index, 351)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 343 Then
Call SetPlayerSprite(Index, 346)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 363 Then
Call SetPlayerSprite(Index, 368)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 374 Then
Call SetPlayerSprite(Index, 377)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 12 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 335 Then
Call SetPlayerSprite(Index, 380)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 13 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 339)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 14 Then
If GetPlayerLevel(Index) >= 300 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 339)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 4)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 4)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Case "tssj4"
If GetPlayerClass(Index) = 1 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 276 Then
Call SetPlayerSprite(Index, 275)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 2 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 326 Then
Call SetPlayerSprite(Index, 330)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 3 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 267 Then
Call SetPlayerSprite(Index, 270)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 4 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 285 Then
Call SetPlayerSprite(Index, 336)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 5 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 272 Then
Call SetPlayerSprite(Index, 336)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 6 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 369 Then
Call SetPlayerSprite(Index, 373)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 7 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 354 Then
Call SetPlayerSprite(Index, 359)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 8 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 348 Then
Call SetPlayerSprite(Index, 352)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 9 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 343 Then
Call SetPlayerSprite(Index, 347)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 10 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 363 Then
Call SetPlayerSprite(Index, 366)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 11 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 374 Then
Call SetPlayerSprite(Index, 301)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 5)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 5)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 12 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 335 Then
Call SetPlayerSprite(Index, 381)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 13 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 382)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
ElseIf GetPlayerClass(Index) = 14 Then
If GetPlayerLevel(Index) >= 500 Then
If GetPlayerSprite(Index) = 337 Then
Call SetPlayerSprite(Index, 382)
Call SetPlayerstr(Index, GetPlayerstr(Index) * 6)
Call SetPlayerDEF(Index, GetPlayerDEF(Index) * 6)
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 0)
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 0)
Call SetPlayerMP(Index, GetPlayerMP(Index) - 0)
Call SendPlayerData(Index)
Else
Call PlayerMsg(Index, "Você não tem os requisitos para se transformar!", BrightBlue)
End If
End If
Else
Exit Sub
End If
Call SavePlayer(Index)
Exit Sub
Se não der certo avise!
Créditos:
Lendário - Por Postar o Sistema
A mim - por aumentar as Classes!
Desculpem o Flood, é que não cabeu em 1 mensagem só!
thebrolly- Novato
- Mensagens : 13
Raiden- Membro Veterano
- Mensagens : 906
Re: [PEDIDO]Trans Foto
podem trancar ja consegui raiden +1 tu ia me ajuda garanto
Ryo- Membro Sênior
- Mensagens : 308
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